Nybble is a deckbuilding roguelike where your hand is a stack of contraband instructions and your weapon is the program you write with them. Drop variables, functions, loops, and conditionals into a top-to-bottom program, manage your RAM cap, and run it to score bytes against an escalating target. Every third level is a boss with a rule-bending modifier — no nested loops, frozen vars, capped loop bodies, RAM surcharges, conditional pre-locks, and worse. Hit the byte target before you're out of runs, take a shop turn, and push deeper.

Pick your hacker — seven decks and passives, from balanced rookies to array-hoarding archivists, multiplier specialists, discard-fueled saboteurs, and predicate-obsessed judges. Each one plays differently from card one.

Build with code, not keywords — variables push values, conditionals gate execution, loops multiply RAM cost by 2^depth, events fire from hand outside the program, and bugs jam your deck unless you work around them. Annotate cards with @memo, @async, @optimized, @deprecated, @pure, @wild for permanent twists.

Shop between ops — buy card packs, package "jokers" (Balatro-style passives, common→rare), permanent upgrades, and annotation packs. Re-roll what you don't like. Stack synergies until your deck is a finely-tuned exploit.

Twenty-four levels and a final boss that is the system — fight through compliance officers, mercenary daemons, and rogue antibodies, then face the panopticon itself in a glitched-out finale.

Published 10 hours ago
StatusIn development
PlatformsHTML5
Authorgummyskunk
GenreCard Game
Tagscoding, Cyberpunk, Indie, Roguelike, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityColor-blind friendly, Interactive tutorial
AI DisclosureAI Assisted, Graphics

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